
William and Sly
Into the ether from the essentially unknown Lucas Paakh comes William and Sly. From the very start of this adventure the fact that it was written in flash is made irrelevant. The crisp graphics, repetitive but well written sound track, fluidity of the camera – every facet of this project screams quality.
You play as the petite Sly – a fox whose friend (see: master) William is in a bit of a bind. His seemingly arbitrary and unnecessary teleportation devices have all shut down and he needs you to reactivate them. You are to do so by collecting and depositing glowing fairyflies (bugs?) into the stones. Essentially the game beings as one long – somehow relaxing fetch quest. You collect the flies, mushrooms, and keys. Jumping and literally playing in precarious situations has never been so fun. A bit more into the game and Sly is given into to meditating at a shrine which earns an interesting power-up. The ending is seemingly tacked on, and infuriates a lot of people, but I enjoyed even that. There are flaws; it’s too long for what it does, and the scenery only changes ever slightly. Also, did I mention it’s just one long fetch quest?
No matter what though – go play this. There is fun to be had and I posit almost anyone could find a time-sink in here somewhere.
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