Thrive or fail, decisions.

May Project Ver 0.23

May Project (Early Build)

My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n’ click charm: I’m going to adapt a vision.  One that, I’ve had for quite a long time.  The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most  of what classically exists within the realm of “video games”.  I have this feeling I am not unique in this department of late, with many of the popular indie (oxymoron? heh, no) titles displaying…

…dramatic themes and emotions.   Alas! I march on; I will bring my vision to life.  Now the work is to coerce the complex imaginings of my brain into the space of a limited “interactive experience.” Daunting.   This is where the speed and grace of my newly adopted development system come into play.  To paraphrase, “This is f*cking sweet.”  Most of the hard-coding is now completed thanks in part to the flexibility of being able to use Javascript, C#, and Boo – essentially side by side.  I’m left with more serious aesthetic and story choices.  Which honestly leaves me at a crossroads, and as I’m forced to make such difficult decisions I find a dreamy idea taking physical shape.  Awesome.

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4 Responses to “Thrive or fail, decisions.”

  1. [...] Hmm what is with the month of may The month of rebirth, return, joy? me and Eli seem to think so. He even has a project named the May Project. Check it out! [...]

  2. TomPier says:

    great post as usual!

  3. Bruce says:

    great post as usual!

  4. Steve says:

    [...] Hmm what is with the month of may The month of rebirth, return, joy? me and Eli seem to think so. He even has a project named the May Project. Check it out! [...]

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