Author: threeli

The Thinking Bug (1)

The Goal First thing’s first, a good question might be, “What is the point of all this mucking around with neuroscience?” It ends up being a fairly complex answer, but it points back to one of the core elements of Protobug. Artificial Intelligence and its role in adaptive and emergent behaviors. In the realm of […]

Aesthetic Musings (1)

I spent the week thinking about what I want to do with Protobug. Some of that thinking happened while talking to a long-time friend of mine who has a background in studying philosophy. He has recently rediscovered this love of Philosophy in all of its many splendid forms. As I’ve delved further into the world […]

Nambug Evolving.

I finally realized last night that while the gameplay and general idea of Nambug has greatly evolved I myself have not allowed my conception of it to do so. From its original open-world RPG, ‘Bug has morphed into some bizarre sandbox-‘artificial life’-sim. So! A few notes: First, I’ve scrapped all the work on Nambug except […]

It’s been a while, huh.

So I went silent, as I have before. However, unlike preceding episodes of hiatus, there is a light at the conclusion of this proverbial tunnel. I came to recognize the need to work on myself: how I approach my craft, and even moreso my habits. In the past, when confronted with challenge or fatigue, I […]

The Decision to Bisect.

I made quite the challenging decision today, I hope will lead to a slew of positives where Nambug is concerned. When I originally started work on the game I wrote out a list of ideas that either inspired me to think about it completed, or that I just knew I had to include. For instance […]