Category: Game Development

The Thinking Bug (1)

The Goal First thing’s first, a good question might be, “What is the point of all this mucking around with neuroscience?” It ends up being a fairly complex answer, but it points back to one of the core elements of Protobug. Artificial Intelligence and its role in adaptive and emergent behaviors. In the realm of […]

It’s been a while, huh.

So I went silent, as I have before. However, unlike preceding episodes of hiatus, there is a light at the conclusion of this proverbial tunnel. I came to recognize the need to work on myself: how I approach my craft, and even moreso my habits. In the past, when confronted with challenge or fatigue, I […]

I am hard at work on Nambug.

I am working every day (weekends included) on Nambug. It’s a driving force in my life. Mostly I hope people will be excited to play it, and share stories about their experiences in it’s little world. Having finally reworked this site I will hopefully post here at least twice a week. I plan on using […]