Troy Gilbert has a website. On it I found a fascinating article about how moment auto-corrects in the not-so-tile-based tile-based “The Legend of Zelda”. On this same website I’ve found that he articulates quite well why we keep running back to flash, time and time again. They are both excellent reads, developer or no. Read them.
Archive for the ‘General’ Category
I discovered two interesting articles. Read them.
Friday, September 10th, 2010Dwarf Fortress Graphic Time.
Friday, September 10th, 2010Tim Denee has penned a glorious visiting of Dwarf Fortress. Please enjoy it! I thought it was pretty well representative of a typical DF experience.
I heart Roguelikes
Thursday, September 9th, 2010Wikipedia defines a Roguelike as
The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.
I have slightly different viewpoint here. The wikifinition is well and good, but lacks a crucial element I feel all in the roguelike category share. What you have there is the cold definition – but what’s most important is the sense of adventure they convey. Typically the mechanics are dated, the graphics are quite trash, and the sense of atmosphere (or environment) is non-present – but the feeling of adventure is total. You never know what might be around the next corner.
Threeli Meli
Thursday, September 9th, 2010OMEGA (Early Alpha)
Tuesday, September 7th, 2010Blow up some radiators; kill some tenants.
Z to Shoot your Gun
X to Jump
Play the alpha, click here.
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Friday, September 3rd, 2010MoveAround (ver 0.26)
Tuesday, August 31st, 2010The bombs will only destroy grass tiles now, enjoy the little caves. Some are very difficult to get to.
Controls:
- Arrow Keys: Move
- Z: Jump
- X: Throw Bomb
- UP + X: Throw Bomb Up Slightly
- Down + X: Drop Bomb At Feet
[To start: click to gain focus]
Move Around (ver 0.25)
Monday, August 30th, 2010Now you can throw little bombs. For now, you have infinite, enjoy.
Month.
Tuesday, July 20th, 2010Project, online mode.
Sunday, June 27th, 2010I am working on a unique mmo-experience. More info and a chance to play the alpha very soon.


