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	<title>Threeli.com &#187; Independent Games</title>
	<atom:link href="http://threeli.com/category/indiegames/feed/" rel="self" type="application/rss+xml" />
	<link>http://threeli.com</link>
	<description>I&#039;m Eli Cordy, developing games!</description>
	<lastBuildDate>Sun, 06 May 2012 19:16:47 +0000</lastBuildDate>
	<language>en</language>
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		<title>Junk Jack</title>
		<link>http://threeli.com/2011/11/junk-jack/</link>
		<comments>http://threeli.com/2011/11/junk-jack/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 21:45:05 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=368</guid>
		<description><![CDATA[As I&#8217;m going to recommend anyone able to do so rush out and purchase Junk Jack as soon as it hits the iOS app store &#8211; it might be wise for me to link to their blog in advance.  There you can watch a few videos and read a few words to get an feel [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;m going to recommend anyone able to do so rush out and purchase Junk Jack as soon as it hits the iOS app store &#8211; it might be wise for me to link to their blog in advance.  There you can watch a few videos and read a few words to get an feel for this game.  It looks a little like Terraria cum Minecraft along with a a smattering of unique ideas.  I&#8217;m not a huge fan of direct references like that &#8211; but don&#8217;t let that distract you from checking out this upcoming title.  It looks stunning and very well crafted.  I can&#8217;t wait to get my hands on it.</p>
<p><a href="http://pixbits.wordpress.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/pixbits.wordpress.com/?referer=');">Get you&#8217;re info(s) here</a>.</p>
]]></content:encoded>
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		<title>PFA Prototype: Eating my time &#8211; bit by bite.</title>
		<link>http://threeli.com/2011/10/pfa-prototype-eating-my-time-bit-by-bite/</link>
		<comments>http://threeli.com/2011/10/pfa-prototype-eating-my-time-bit-by-bite/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 02:17:19 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Project Percentage]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=356</guid>
		<description><![CDATA[I spent a huge chunk of time working on the interaction system/menu today.  While nailing the base handler for this system I accomplished only the ability to slaughter NPCs.  I&#8217;m deathly afraid of generating game breaking moments à la morrowind.  Now that I think about it I&#8217;m sure I&#8217;ll have to sneak one in there.  [...]]]></description>
			<content:encoded><![CDATA[<p>I spent a huge chunk of time working on the interaction system/menu today.  While nailing the base handler for this system I accomplished only the ability to slaughter NPCs.  I&#8217;m deathly afraid of generating game breaking moments à la morrowind.  Now that I think about it I&#8217;m sure I&#8217;ll have to sneak one in there.  <em>ACHIEVEMENT GAINED &#8211; BREAK THE GAME</em>.</p>
<p>I also managed to get a terrible shell of a dialogue system hemmed into the game.  This after much frustration with the AS3 class system and trying to pass variables between like-classes.  It turns out, I&#8217;m just dumb.  Anyway too many new feature ideas went into the to do list so I&#8217;m not going to bother with a percentage anymore (<em>as this is an ongoing issue</em>.)</p>
<p>More soon,</p>
<p>Eli.</p>
<p>&nbsp;</p>
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		<title>Stuff I love (1)</title>
		<link>http://threeli.com/2011/10/stuff-i-love-1/</link>
		<comments>http://threeli.com/2011/10/stuff-i-love-1/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 00:20:45 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=340</guid>
		<description><![CDATA[This is interesting &#8211; Way &#8211; It&#8217;s a sort of Co-Op Thing where you haphazardly wave your arms about to communicate hazards and other such wonders to your playing partner. Glissaria is quite the little bit of fun.  A mashing of Match 3 meets Tower-Defense (and a drop of RPG.) And you&#8217;d be wise to [...]]]></description>
			<content:encoded><![CDATA[<p>This is interesting &#8211; <a title="Way (Co-Op Thingy)" href="http://www.makeourway.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.makeourway.com/?referer=');">Way</a> &#8211; It&#8217;s a sort of Co-Op Thing where you haphazardly wave your arms about to communicate hazards and other such wonders to your playing partner.</p>
<p><a title="Glissaria" href="http://www.kongregate.com/games/Arkeus/glissaria" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.kongregate.com/games/Arkeus/glissaria?referer=');">Glissaria</a> is quite the little bit of fun.  A mashing of Match 3 meets Tower-Defense (and a drop of RPG.)</p>
<p>And you&#8217;d be wise to keep your eyes on <a title="The Archer" href="http://blog.gabrielverdon.com/p/archer.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/blog.gabrielverdon.com/p/archer.html?referer=');">The Archer</a></p>
<p>There&#8217;s more somewhere in my brain but as it&#8217;s late and he is entering the shut-down stage of the day &#8211; I&#8217;m done.</p>
]]></content:encoded>
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		<title>F**K you redstone.</title>
		<link>http://threeli.com/2010/09/fy-redstone/</link>
		<comments>http://threeli.com/2010/09/fy-redstone/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 05:19:50 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=329</guid>
		<description><![CDATA[Seriously.  All I want is some iron.  Ugh.]]></description>
			<content:encoded><![CDATA[<p>Seriously.  All I want is some iron.  Ugh.</p>
]]></content:encoded>
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		<title>SQUID-HEAD style ADVENTURE!</title>
		<link>http://threeli.com/2010/09/squid-head-style-adventure/</link>
		<comments>http://threeli.com/2010/09/squid-head-style-adventure/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 16:32:16 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=297</guid>
		<description><![CDATA[Yes, squid-head style adventure.  I&#8217;ve just yesterday played a game called Jables&#8217;s Adventure, and I quite like it.  Enough to spray some words about it.  Firstly, it contains self-referential humor, seemingly inside jokes, and inexplicably modern references.  Straight from the homepage: The game stars a young boy named Jables. One day an odd squid appears [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://threeli.com/wp-content/uploads/2010/09/Runn.gif"><img class="aligncenter size-full wp-image-298" title="Jables" src="http://threeli.com/wp-content/uploads/2010/09/Runn.gif" alt="" width="49" height="58" /></a>Yes, squid-head style adventure.  I&#8217;ve just yesterday played a game called Jables&#8217;s Adventure, and I quite like it.  Enough to spray some words about it.  Firstly, it contains self-referential humor, seemingly inside jokes, and inexplicably modern references.  Straight from the homepage:</p>
<blockquote><p>The game stars a young boy named Jables. One day an odd squid appears on  his head an claims he is the hero. He decides to go with it and start  his adventure. An adventure filled with weird characters, useless  advice, and magically healing fruit.</p></blockquote>
<p><a href="http://threeli.com/wp-content/uploads/2010/09/Jables_Shot.png"><img class="aligncenter size-full wp-image-299" title="Jables Shot" src="http://threeli.com/wp-content/uploads/2010/09/Jables_Shot.png" alt="" width="210" height="134" /></a></p>
<p>Secondly, it is as formulaic a metroid-vania as one could ask for &#8211; complete with can&#8217;t go here yet need that bauble, fight this boss with simple logic, and needless corridors.  So as expected, I liked it quite a bit.  The experience with your first boss is one you won&#8217;t forget if only for the sheer insanity of it.  But I did find fault with this game, even through the enjoyment.  I know &#8211; scandalous&#8230;&#8230;</p>
<p><span id="more-297"></span>Early on in this game I felt a palpable sense of adventure and it seemed like there were myriad twists and turns to explore &#8211; but as time went on I realized the game is in fact pretty linear.  Now given it&#8217;s short nature, this is completely fair.  I guess I just felt it need a bit more exploration.  The rest of my issues with it are pretty nit-picky and even still I think it&#8217;s worth every second it takes to play it.  I&#8217;m going to stop writing now and tell you to go play it.</p>
<p style="text-align: center;"><strong><a href="http://jajitsu.com/games-html/jables-adventure" target="_blank" onclick="pageTracker._trackPageview('/outgoing/jajitsu.com/games-html/jables-adventure?referer=');">Get it here.</a></strong></p>
<p style="text-align: center;"><span style="color: #ffffff;"><strong>_</strong></span></p>
<p style="text-align: center;"><strong><span style="color: #ffffff;">_</span><br />
</strong></p>
<p style="text-align: center;">
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		<title>Old information: PE still will happen.</title>
		<link>http://threeli.com/2010/09/old-blogs-oh-m/</link>
		<comments>http://threeli.com/2010/09/old-blogs-oh-m/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 01:31:47 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=276</guid>
		<description><![CDATA[So I just found this on my old blog &#8211; I&#8217;m reposing it here in it&#8217;s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks 8/25/08 Brand new game soon! I will attempt to post some details of my first project soon. I [...]]]></description>
			<content:encoded><![CDATA[<p>So I just found this on my old blog &#8211; I&#8217;m reposing it here in it&#8217;s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks</p>
<blockquote>
<h5>8/25/08</h5>
<h5><a name="7954014662399944659"></a></h5>
<h5>Brand new game soon!</h5>
<h5>I will attempt to post some details of my first project soon.  I am  going to update this page with stuff about my company, my team, and the  games I make.  Feel free to check back every so often to understand who  we are and what we do!</p>
<p>Now on to the exciting stuff&#8230;<br />
My first game!</p>
<p>Project Egg (working title)<br />
PE is going to be an open world 2D platforming adventure filled with choice.   The story centers around you the player, a mute, anonymous character  who owes a large sum of money to a large corporation.  This company has  threatened to blow up your home if you do not pay your debts within  three days time.  The game is how you attempt to pay off that debt in  the time alloted!</p>
<p>Speaking of Choice::</p>
<p>It  seems as if every game being made these days flouts some type of choice  or good/ evil system.  Frankly I&#8217;m sick of this (Yes, I am aware that  making a game with a choice system doesn&#8217;t quite express a fair level of  disgust for there being too many games with choice).  The difference  with PE, is twofold:<span id="more-276"></span></h5>
<ol>
<li>
<h5>The choices will be more of a real life  variety, as in shades of gray.  When faced with a decision in life; the  choices are not color coded to provide an easy answer.  If this were the  case, the gravity of choosing would be nil.  Such is the case with PE;  there will be no one to hold your hand.  Only the choice to make, and  your eventual decision.</h5>
</li>
<li>
<h5>The choices will (at least) seem more  arbitrary.  Not every decision you are subjected to in life has a  glowing sign above it screaming, &#8220;IMPORTANT CHOICE BELOW.&#8221;  PE will  follow suit; many choices will seem commonplace, even when altering the  game world dramatically.</h5>
</li>
</ol>
<h5>This might seem a bold statement  from a group whom have not yet released any games; and perhaps it is.   But rest assured these ideals have been present in the design of PE  since it&#8217;s conception.  I&#8217;m not looking to change the world of games; only to provide an interesting and refreshing game experience.</h5>
<h5>There  are a few more large details of the game I will be keeping secret until  it&#8217;s release, but I&#8217;ll do my best to provide a steady stream of  information on it.  I will also put up some screen shots once it hits  the late beta stage.  While much of the solid game work is completed,  there is much in the way of graphical tweaking  remaining.</p>
<p>Current Release Date: October 2008</h5>
</blockquote>
<p>Look at that.  October 2008.  Hilarious.  We worked really hard on it, it grew and grew in size until some time early 2009 when funding fell through, and due to engine issues the project collapsed under it&#8217;s own weight.  This is my baby.  A project I&#8217;ve always wanted to do.  So i&#8217;m going to do it now.  Peter molyneux can take his concept of choice and moral ambiguity and shove it right up his overly excitable ass.  I&#8217;m going to create something with choice, but more importantly, with fun.</p>
<p>Expected Release Date: December 2010</p>
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		<title>I discovered two interesting articles.  Read them.</title>
		<link>http://threeli.com/2010/09/i-discovered-two-interesting-articles-read-them/</link>
		<comments>http://threeli.com/2010/09/i-discovered-two-interesting-articles-read-them/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 21:07:55 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=274</guid>
		<description><![CDATA[Troy Gilbert has a website.  On it I found a fascinating article about how moment auto-corrects in the not-so-tile-based tile-based &#8220;The Legend of Zelda&#8221;.  On this same website I&#8217;ve found that he articulates quite well why we keep running back to flash, time and time again.  They are both excellent reads, developer or no.  Read [...]]]></description>
			<content:encoded><![CDATA[<p>Troy Gilbert has a website.  On it I found <a href="http://troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/troygilbert.com/2006/10/the-movement-and-attack-mechanics-of-the-legend-of-zelda/?referer=');">a fascinating article</a> about how moment auto-corrects in the not-so-tile-based tile-based &#8220;The Legend of Zelda&#8221;.  On this same website I&#8217;ve found that he <a href="http://troygilbert.com/2010/04/flash-is-my-platform/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/troygilbert.com/2010/04/flash-is-my-platform/?referer=');">articulates quite well</a> why we keep running back to flash, time and time again.  They are both excellent reads, developer or no.  Read them.</p>
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		<title>Misery has a sequal: Souffrance.</title>
		<link>http://threeli.com/2010/09/misery-has-a-sequal-souffrance/</link>
		<comments>http://threeli.com/2010/09/misery-has-a-sequal-souffrance/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 18:25:55 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=251</guid>
		<description><![CDATA[I&#8217;ve noticed a huge spike in people playing misery recently.  I&#8217;ve even received several emails about it, some of which go into more detail than I think the &#8216;game&#8217; even presents.  To this effect, I&#8217;ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance. Speaking of what I&#8217;m working on [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve noticed a huge spike in people playing misery recently.  I&#8217;ve even received several emails about it, some of which go into more detail than I think the &#8216;game&#8217; even presents.  To this effect, I&#8217;ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance.</p>
<p>Speaking of what I&#8217;m working on &#8211; here is a list for anyone wondering&#8230;.</p>
<div>
<div>
<p><span id="more-251"></span><strong>Games:</strong></p>
<ul>
<li><strong>Swordpilot</strong> &#8211; (<em>2D MMOG, browser based</em>) re-writing the architecture to be more player friendly</li>
<li><strong>Favor The Gods</strong> &#8211; (<em>2D/3D MMORPG, windows</em>) working on item ability lists / real-time item functionality</li>
<li><strong>OMEGA</strong> &#8211; (<em>2D Side-scrolling Adventure, all</em>) refinng the note dropping mechanic</li>
<li><strong>Month</strong> &#8211; (<em>3D Exploration/ Horror, all</em>) after a horrible bug destroyed the original version, I&#8217;m waiting on Unity 3.0 to come out to resume this one</li>
<li><strong>Natural</strong> &#8211; (<em>2D Rougelike, all</em>) working on refining core mechanics</li>
<li><strong>Souffance</strong> &#8211; Not really on this list, as it will be fully written from start to finish in a small window of time.</li>
</ul>
<p><strong>Music:</strong><strong> </strong></p>
<ul>
<li><strong>Sexual Nautilus EP</strong> &#8211; (<em>electronic/ambient/soul crushing sound</em>) finishing up track listing, mastering</li>
<li><strong>&#8216;Noog Wizards</strong> &#8211; (electronic/epic) slowly coming</li>
</ul>
<p><strong>Books: </strong></p>
<ul>
<li><strong>Hedgehog Journey</strong> &#8211; (<em>Children&#8217;s digital picture story</em>) still sketching to find a style I like.</li>
<li><strong>Vixen Number 9</strong> &#8211; (<em>Google Scribe aided book</em>) formulating and re-formulating the plot.</li>
</ul>
</div>
</div>
]]></content:encoded>
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		<title>OMG HALO OMG</title>
		<link>http://threeli.com/2010/09/omg-halo-omg/</link>
		<comments>http://threeli.com/2010/09/omg-halo-omg/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 15:51:34 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=241</guid>
		<description><![CDATA[This might be old news to some but here is a free online version of halo.  Head immediately north to snag a gun.  Enjoy.]]></description>
			<content:encoded><![CDATA[<p>This might be old news to some but <a href="http://members.shaw.ca/jeffv/halo2600.html" target="_blank" onclick="pageTracker._trackPageview('/outgoing/members.shaw.ca/jeffv/halo2600.html?referer=');">here</a> is a free online version of halo.  Head immediately north to snag a gun.  Enjoy.</p>
]]></content:encoded>
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		<title>I heart Roguelikes</title>
		<link>http://threeli.com/2010/09/i-heart-roguelikes/</link>
		<comments>http://threeli.com/2010/09/i-heart-roguelikes/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 00:22:55 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=235</guid>
		<description><![CDATA[Wikipedia defines a Roguelike as The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Roguelike" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Roguelike?referer=');">Wikipedia</a> defines a Roguelike as</p>
<blockquote><p><em>The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.</em></p></blockquote>
<p>I have slightly different viewpoint here.  The wikifinition is well and good, but lacks a crucial element I feel all in the roguelike category share.  What you have there is the cold definition &#8211; but what&#8217;s most important is the sense of adventure they convey.  Typically the mechanics are dated, the graphics are quite trash, and the sense of atmosphere (<em>or environment</em>) is non-present &#8211; but the feeling of adventure is total.  You never know what might be around the next corner.</p>
<p><span id="more-235"></span></p>
<p>See what I did there? Hell, you may not even know where the next corner is.  Conventionally, you&#8217;ll have no idea what you are fighting, what that potion does, or why you would equip a stick &#8211; but I&#8217;ll be damned if each choice isn&#8217;t <span style="text-decoration: line-through;">terrifying</span> exciting.  Just knowing each choice might be your last only adds weight to an already decisive move.</p>
<p style="text-align: center;"><em>In short &#8211; these games are Awesome. </em></p>
<p>I know many people who won&#8217;t play because of the non-plot, lack of visual polish, or tired settings but I implore readers here to go out and try one.  Give it a chance.  Learn the controls.  <em>Play the damn thing</em>.  And if you&#8217;ve then not had any fun, well &#8211; there&#8217;s nothing I can do about that.  I won&#8217;t fault you for trying.</p>
<p>Oh yeah, and I&#8217;m making one.  It&#8217;s called <strong>Natural</strong> (<em>working title</em>).  More info on that soon.</p>
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