A project I am currently working on…. (more…)
Archive for the ‘Independent Games’ Category
Move Around (ver 0.2)
Sunday, August 29th, 2010Thrive or fail, decisions.
Tuesday, May 4th, 2010
My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n’ click charm: I’m going to adapt a vision. One that, I’ve had for quite a long time. The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most of what classically exists within the realm of “video games”. I have this feeling I am not unique in this department of late, with many of the popular indie (oxymoron? heh, no) titles displaying…
Sleep Is Death. Further death.
Wednesday, April 28th, 2010A good’n with my pal Yeff. Jill.
Sleep Is Death.
Monday, April 26th, 2010I’m about to play it. The excitement is palpable.
Update: Dad and his Boy.
Excerpt from the Internet: William and Sly
Saturday, July 18th, 2009
William and Sly
Into the ether from the essentially unknown Lucas Paakh comes William and Sly. From the very start of this adventure the fact that it was written in flash is made irrelevant. The crisp graphics, repetitive but well written sound track, fluidity of the camera – every facet of this project screams quality.
Excerpt from the Internet: Today I Die
Sunday, May 10th, 2009
Today I Die
A short while ago, before the press leapt upon my like so many wolves, I discovered Today I Die. First reaction: This is refreshing stuff. It’s interesting in a way the flash ‘game’ stream pouring from the bowels of the internet and the so-called abstract indie games can’t be. It’s short – yes it is – but quite sweet. It’s deep, and once again I must stress that it is refreshing.
Definitely worth a play; and while you’re at it, play creator Daniel Benmergui’s back-catalog of games. They carry the same torch as TID.
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