Archive for the ‘My Games’ Category

Old information: PE still will happen.

Friday, September 10th, 2010

So I just found this on my old blog – I’m reposing it here in it’s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks

8/25/08
Brand new game soon!
I will attempt to post some details of my first project soon. I am going to update this page with stuff about my company, my team, and the games I make. Feel free to check back every so often to understand who we are and what we do!

Now on to the exciting stuff…
My first game!

Project Egg (working title)
PE is going to be an open world 2D platforming adventure filled with choice. The story centers around you the player, a mute, anonymous character who owes a large sum of money to a large corporation. This company has threatened to blow up your home if you do not pay your debts within three days time. The game is how you attempt to pay off that debt in the time alloted!

Speaking of Choice::

It seems as if every game being made these days flouts some type of choice or good/ evil system. Frankly I’m sick of this (Yes, I am aware that making a game with a choice system doesn’t quite express a fair level of disgust for there being too many games with choice). The difference with PE, is twofold: (more…)

Misery has a sequal: Souffrance.

Friday, September 10th, 2010

I’ve noticed a huge spike in people playing misery recently.  I’ve even received several emails about it, some of which go into more detail than I think the ‘game’ even presents.  To this effect, I’ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance.

Speaking of what I’m working on – here is a list for anyone wondering….

I heart Roguelikes

Thursday, September 9th, 2010

Wikipedia defines a Roguelike as

The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.

I have slightly different viewpoint here.  The wikifinition is well and good, but lacks a crucial element I feel all in the roguelike category share.  What you have there is the cold definition – but what’s most important is the sense of adventure they convey.  Typically the mechanics are dated, the graphics are quite trash, and the sense of atmosphere (or environment) is non-present – but the feeling of adventure is total.  You never know what might be around the next corner.

(more…)

Move Around (ver 0.2)

Sunday, August 29th, 2010

A project I am currently working on…. (more…)

Early.

Tuesday, May 4th, 2010

I have to leave my house and head into the cold – just minutes from now.  But before I do this (to head to work, possibly through flooding) : let us conciser the following :  I am nearing completion of my May-Project engine.  In response I’ll soon place the first by-product of this creation here, (the smallish test stage) for all to enjoy.  Look for it in the next few days.

Have a good morning, all.

Seriously, what the fuuu…

Monday, May 3rd, 2010
What have I created?

WTF, indeed.

In some way – working on May Project has created this… this… I…

I’m sorry, world.

I will spurt demos from my veins.

Saturday, May 1st, 2010

Soon, I will spurt incomplete (and mostly horrendous) works direct from the catacombs of my hard-drive.  I hope you will… enjoy?

Back From Vacation.

Saturday, April 24th, 2010

I have just now returned from vacation and am back to working on a prototype for a small game I plan to release within a month or so.  With any true work, there must come research – and with this, there is much.  Before I drop any real information about this project I am looking into copyrighting the name.  I am aware of my current (warranted) nobody status, however I still feel some validity in my search.  You have to start somewhere, and if I am to sell this – I will need to own the name.

If anyone in the internet-o-sphere knows about this mysterious process (specifically copyrighting a name for a game, personally, not for a company) please inform me here or at Thr33li@gmail.com.  Thanks.

UPDATE: I took the four seconds to dig through the U.S. Copyright office site – and discovered exactly what I was looking for.  I should’ve done that before asking such a silly question.

Misery

Tuesday, May 12th, 2009
Misery: A small flash story.

Misery: A small flash story.

I witnessed some small animals being mauled yesterday.  This was sadly the inspiration for a small flash game/story: Misery

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