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	<title>Threeli.com &#187; My Games</title>
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	<link>http://threeli.com</link>
	<description>I&#039;m Eli Cordy, developing games!</description>
	<lastBuildDate>Sun, 06 May 2012 19:16:47 +0000</lastBuildDate>
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		<title>Old information: PE still will happen.</title>
		<link>http://threeli.com/2010/09/old-blogs-oh-m/</link>
		<comments>http://threeli.com/2010/09/old-blogs-oh-m/#comments</comments>
		<pubDate>Sat, 11 Sep 2010 01:31:47 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=276</guid>
		<description><![CDATA[So I just found this on my old blog &#8211; I&#8217;m reposing it here in it&#8217;s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks 8/25/08 Brand new game soon! I will attempt to post some details of my first project soon. I [...]]]></description>
			<content:encoded><![CDATA[<p>So I just found this on my old blog &#8211; I&#8217;m reposing it here in it&#8217;s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks</p>
<blockquote>
<h5>8/25/08</h5>
<h5><a name="7954014662399944659"></a></h5>
<h5>Brand new game soon!</h5>
<h5>I will attempt to post some details of my first project soon.  I am  going to update this page with stuff about my company, my team, and the  games I make.  Feel free to check back every so often to understand who  we are and what we do!</p>
<p>Now on to the exciting stuff&#8230;<br />
My first game!</p>
<p>Project Egg (working title)<br />
PE is going to be an open world 2D platforming adventure filled with choice.   The story centers around you the player, a mute, anonymous character  who owes a large sum of money to a large corporation.  This company has  threatened to blow up your home if you do not pay your debts within  three days time.  The game is how you attempt to pay off that debt in  the time alloted!</p>
<p>Speaking of Choice::</p>
<p>It  seems as if every game being made these days flouts some type of choice  or good/ evil system.  Frankly I&#8217;m sick of this (Yes, I am aware that  making a game with a choice system doesn&#8217;t quite express a fair level of  disgust for there being too many games with choice).  The difference  with PE, is twofold:<span id="more-276"></span></h5>
<ol>
<li>
<h5>The choices will be more of a real life  variety, as in shades of gray.  When faced with a decision in life; the  choices are not color coded to provide an easy answer.  If this were the  case, the gravity of choosing would be nil.  Such is the case with PE;  there will be no one to hold your hand.  Only the choice to make, and  your eventual decision.</h5>
</li>
<li>
<h5>The choices will (at least) seem more  arbitrary.  Not every decision you are subjected to in life has a  glowing sign above it screaming, &#8220;IMPORTANT CHOICE BELOW.&#8221;  PE will  follow suit; many choices will seem commonplace, even when altering the  game world dramatically.</h5>
</li>
</ol>
<h5>This might seem a bold statement  from a group whom have not yet released any games; and perhaps it is.   But rest assured these ideals have been present in the design of PE  since it&#8217;s conception.  I&#8217;m not looking to change the world of games; only to provide an interesting and refreshing game experience.</h5>
<h5>There  are a few more large details of the game I will be keeping secret until  it&#8217;s release, but I&#8217;ll do my best to provide a steady stream of  information on it.  I will also put up some screen shots once it hits  the late beta stage.  While much of the solid game work is completed,  there is much in the way of graphical tweaking  remaining.</p>
<p>Current Release Date: October 2008</h5>
</blockquote>
<p>Look at that.  October 2008.  Hilarious.  We worked really hard on it, it grew and grew in size until some time early 2009 when funding fell through, and due to engine issues the project collapsed under it&#8217;s own weight.  This is my baby.  A project I&#8217;ve always wanted to do.  So i&#8217;m going to do it now.  Peter molyneux can take his concept of choice and moral ambiguity and shove it right up his overly excitable ass.  I&#8217;m going to create something with choice, but more importantly, with fun.</p>
<p>Expected Release Date: December 2010</p>
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		<title>Misery has a sequal: Souffrance.</title>
		<link>http://threeli.com/2010/09/misery-has-a-sequal-souffrance/</link>
		<comments>http://threeli.com/2010/09/misery-has-a-sequal-souffrance/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 18:25:55 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=251</guid>
		<description><![CDATA[I&#8217;ve noticed a huge spike in people playing misery recently.  I&#8217;ve even received several emails about it, some of which go into more detail than I think the &#8216;game&#8217; even presents.  To this effect, I&#8217;ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance. Speaking of what I&#8217;m working on [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve noticed a huge spike in people playing misery recently.  I&#8217;ve even received several emails about it, some of which go into more detail than I think the &#8216;game&#8217; even presents.  To this effect, I&#8217;ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance.</p>
<p>Speaking of what I&#8217;m working on &#8211; here is a list for anyone wondering&#8230;.</p>
<div>
<div>
<p><span id="more-251"></span><strong>Games:</strong></p>
<ul>
<li><strong>Swordpilot</strong> &#8211; (<em>2D MMOG, browser based</em>) re-writing the architecture to be more player friendly</li>
<li><strong>Favor The Gods</strong> &#8211; (<em>2D/3D MMORPG, windows</em>) working on item ability lists / real-time item functionality</li>
<li><strong>OMEGA</strong> &#8211; (<em>2D Side-scrolling Adventure, all</em>) refinng the note dropping mechanic</li>
<li><strong>Month</strong> &#8211; (<em>3D Exploration/ Horror, all</em>) after a horrible bug destroyed the original version, I&#8217;m waiting on Unity 3.0 to come out to resume this one</li>
<li><strong>Natural</strong> &#8211; (<em>2D Rougelike, all</em>) working on refining core mechanics</li>
<li><strong>Souffance</strong> &#8211; Not really on this list, as it will be fully written from start to finish in a small window of time.</li>
</ul>
<p><strong>Music:</strong><strong> </strong></p>
<ul>
<li><strong>Sexual Nautilus EP</strong> &#8211; (<em>electronic/ambient/soul crushing sound</em>) finishing up track listing, mastering</li>
<li><strong>&#8216;Noog Wizards</strong> &#8211; (electronic/epic) slowly coming</li>
</ul>
<p><strong>Books: </strong></p>
<ul>
<li><strong>Hedgehog Journey</strong> &#8211; (<em>Children&#8217;s digital picture story</em>) still sketching to find a style I like.</li>
<li><strong>Vixen Number 9</strong> &#8211; (<em>Google Scribe aided book</em>) formulating and re-formulating the plot.</li>
</ul>
</div>
</div>
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		<title>I heart Roguelikes</title>
		<link>http://threeli.com/2010/09/i-heart-roguelikes/</link>
		<comments>http://threeli.com/2010/09/i-heart-roguelikes/#comments</comments>
		<pubDate>Fri, 10 Sep 2010 00:22:55 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=235</guid>
		<description><![CDATA[Wikipedia defines a Roguelike as The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Roguelike" onclick="pageTracker._trackPageview('/outgoing/en.wikipedia.org/wiki/Roguelike?referer=');">Wikipedia</a> defines a Roguelike as</p>
<blockquote><p><em>The roguelike is a sub-genre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Many early roguelikes featured ASCII graphics. Games are typically dungeon crawls, with many monsters, items, and environmental features. Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment. The name of the genre comes from the 1980 game Rogue.</em></p></blockquote>
<p>I have slightly different viewpoint here.  The wikifinition is well and good, but lacks a crucial element I feel all in the roguelike category share.  What you have there is the cold definition &#8211; but what&#8217;s most important is the sense of adventure they convey.  Typically the mechanics are dated, the graphics are quite trash, and the sense of atmosphere (<em>or environment</em>) is non-present &#8211; but the feeling of adventure is total.  You never know what might be around the next corner.</p>
<p><span id="more-235"></span></p>
<p>See what I did there? Hell, you may not even know where the next corner is.  Conventionally, you&#8217;ll have no idea what you are fighting, what that potion does, or why you would equip a stick &#8211; but I&#8217;ll be damned if each choice isn&#8217;t <span style="text-decoration: line-through;">terrifying</span> exciting.  Just knowing each choice might be your last only adds weight to an already decisive move.</p>
<p style="text-align: center;"><em>In short &#8211; these games are Awesome. </em></p>
<p>I know many people who won&#8217;t play because of the non-plot, lack of visual polish, or tired settings but I implore readers here to go out and try one.  Give it a chance.  Learn the controls.  <em>Play the damn thing</em>.  And if you&#8217;ve then not had any fun, well &#8211; there&#8217;s nothing I can do about that.  I won&#8217;t fault you for trying.</p>
<p>Oh yeah, and I&#8217;m making one.  It&#8217;s called <strong>Natural</strong> (<em>working title</em>).  More info on that soon.</p>
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		<title>Move Around (ver 0.2)</title>
		<link>http://threeli.com/2010/08/move-around-ver-0-1/</link>
		<comments>http://threeli.com/2010/08/move-around-ver-0-1/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 00:49:15 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=192</guid>
		<description><![CDATA[A project I am currently working on&#8230;. Click to gain focus.   [Edit]: Hold down, then press &#8216;C&#8217; to dig, Woops! Thanks for playing&#8230;]]></description>
			<content:encoded><![CDATA[<p>A project I am currently working on&#8230;.<span id="more-192"></span></p>
<p>Click to gain focus.   <em>[<strong>Edit</strong>]: Hold down, then press &#8216;C&#8217; to dig, Woops!</em></p>

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<p>Thanks for playing&#8230;</p>
]]></content:encoded>
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		<title>Early.</title>
		<link>http://threeli.com/2010/05/early/</link>
		<comments>http://threeli.com/2010/05/early/#comments</comments>
		<pubDate>Tue, 04 May 2010 10:35:41 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=137</guid>
		<description><![CDATA[I have to leave my house and head into the cold &#8211; just minutes from now.  But before I do this (to head to work, possibly through flooding) : let us conciser the following :  I am nearing completion of my May-Project engine.  In response I&#8217;ll soon place the first by-product of this creation here, [...]]]></description>
			<content:encoded><![CDATA[<p>I have to leave my house and head into the cold &#8211; just minutes from now.  But before I do this (<em>to head to work, possibly through flooding</em>) : let us conciser the following :  I am nearing completion of my May-Project engine.  In response I&#8217;ll soon place the first by-product of this creation here, (<em>the smallish test stage</em>) for all to enjoy.  Look for it in the next few days.</p>
<p>Have a good morning, all.</p>
]]></content:encoded>
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		<title>Seriously, what the fuuu&#8230;</title>
		<link>http://threeli.com/2010/05/seriously-what-the-fuuu/</link>
		<comments>http://threeli.com/2010/05/seriously-what-the-fuuu/#comments</comments>
		<pubDate>Mon, 03 May 2010 22:35:37 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=133</guid>
		<description><![CDATA[In some way &#8211; working on May Project has created this&#8230; this&#8230; I&#8230; I&#8217;m sorry, world.]]></description>
			<content:encoded><![CDATA[<div id="attachment_134" class="wp-caption aligncenter" style="width: 310px"><a href="http://threeli.com/wp-content/uploads/2010/05/WTF.jpg"><img class="size-medium wp-image-134" title="WTF" src="http://threeli.com/wp-content/uploads/2010/05/WTF-300x211.jpg" alt="What have I created?" width="300" height="211" /></a><p class="wp-caption-text">WTF, indeed.</p></div>
<p>In some way &#8211; working on May Project has created this&#8230; this&#8230; I&#8230;</p>
<p>I&#8217;m sorry, world.</p>
]]></content:encoded>
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		<title>I will spurt demos from my veins.</title>
		<link>http://threeli.com/2010/05/i-will-spurt-demos-from-my-veins/</link>
		<comments>http://threeli.com/2010/05/i-will-spurt-demos-from-my-veins/#comments</comments>
		<pubDate>Sun, 02 May 2010 01:28:21 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Spurt]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=131</guid>
		<description><![CDATA[Soon, I will spurt incomplete (and mostly horrendous) works direct from the catacombs of my hard-drive.  I hope you will&#8230; enjoy?]]></description>
			<content:encoded><![CDATA[<p>Soon, I will spurt incomplete (<em>and mostly horrendous</em>) works direct from the catacombs of my hard-drive.  I hope you will&#8230; enjoy?</p>
]]></content:encoded>
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		<title>Back From Vacation.</title>
		<link>http://threeli.com/2010/04/back-from-vacation/</link>
		<comments>http://threeli.com/2010/04/back-from-vacation/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 19:18:26 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=101</guid>
		<description><![CDATA[I have just now returned from vacation and am back to working on a prototype for a small game I plan to release within a month or so.  With any true work, there must come research &#8211; and with this, there is much.  Before I drop any real information about this project I am looking [...]]]></description>
			<content:encoded><![CDATA[<p>I have just now returned from vacation and am back to working on a prototype for a small game I plan to release within a month or so.  With any true work, there must come research &#8211; and with this, <strong>there is much</strong>.  Before I drop any real information about this project I am looking into copyrighting the name.  I am aware of my current (<em>warranted</em>) nobody status, however I still feel some validity in my search.  You have to start somewhere, and if I am to sell this &#8211; I will need to own the name.</p>
<p><span style="text-decoration: line-through;"><em>If anyone in the internet-o-sphere knows about this mysterious process (specifically copyrighting a name for a game, personally, not for a company) please inform me here or at <span style="text-decoration: underline;">Thr33li@gmail.com</span>.  Thanks.</em></span></p>
<p><em><strong>UPDATE:</strong> I took the four seconds to dig through the U.S. Copyright office site &#8211; and discovered exactly what I was looking for.  I should&#8217;ve done that before asking such a silly question.<br />
</em></p>
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		<title>Misery</title>
		<link>http://threeli.com/2009/05/misery/</link>
		<comments>http://threeli.com/2009/05/misery/#comments</comments>
		<pubDate>Wed, 13 May 2009 04:48:33 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[Misery]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=61</guid>
		<description><![CDATA[I witnessed some small animals being mauled yesterday.  This was sadly the inspiration for a small flash game/story: Misery 3]]></description>
			<content:encoded><![CDATA[<div id="attachment_62" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-62" title="Misery" src="http://threeli.com/wp-content/uploads/2009/05/miserygf-300x275.png" alt="Misery: A small flash story." width="300" height="275" /><p class="wp-caption-text">Misery: A small flash story.</p></div>
<p>I witnessed some small animals being mauled yesterday.  This was sadly the inspiration for a small flash game/story: <a href="http://threeli.com/?page_id=52" target="_blank"><strong>Misery</strong></a></p>
<p>3<strong><br />
</strong></p>
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