I spent a huge chunk of time working on the interaction system/menu today. While nailing the base handler for this system I accomplished only the ability to slaughter NPCs. I’m deathly afraid of generating game breaking moments à la morrowind. Now that I think about it I’m sure I’ll have to sneak one in there. ACHIEVEMENT GAINED – BREAK THE GAME.
I also managed to get a terrible shell of a dialogue system hemmed into the game. This after much frustration with the AS3 class system and trying to pass variables between like-classes. It turns out, I’m just dumb. Anyway too many new feature ideas went into the to do list so I’m not going to bother with a percentage anymore (as this is an ongoing issue.)
More soon,
Eli.
