Archive for the ‘Project Percentage’ Category

PFA Prototype: Eating my time – bit by bite.

Monday, October 31st, 2011

I spent a huge chunk of time working on the interaction system/menu today.  While nailing the base handler for this system I accomplished only the ability to slaughter NPCs.  I’m deathly afraid of generating game breaking moments à la morrowind.  Now that I think about it I’m sure I’ll have to sneak one in there.  ACHIEVEMENT GAINED – BREAK THE GAME.

I also managed to get a terrible shell of a dialogue system hemmed into the game.  This after much frustration with the AS3 class system and trying to pass variables between like-classes.  It turns out, I’m just dumb.  Anyway too many new feature ideas went into the to do list so I’m not going to bother with a percentage anymore (as this is an ongoing issue.)

More soon,

Eli.

 

Project Percentage (May Project)

Saturday, April 24th, 2010
What is the May Project?

May Project?

This will be a reoccurring feature: a breakdown of percentage of completion for any current games.  This time will be about the currently (and rather abruptly) titled MAY PROJECT:

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