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	<title>Threeli.com</title>
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	<link>http://threeli.com</link>
	<description>I&#039;m Eli Cordy, developing games!</description>
	<lastBuildDate>Sat, 04 Sep 2010 01:55:53 +0000</lastBuildDate>
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		<title>&#8230;</title>
		<link>http://threeli.com/2010/09/219/</link>
		<comments>http://threeli.com/2010/09/219/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:55:20 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=219</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p><a href="http://threeli.com/wp-content/uploads/2010/09/tease.jpg"><img src="http://threeli.com/wp-content/uploads/2010/09/tease.jpg" alt="" title="tease" width="240" height="126" class="aligncenter size-full wp-image-218" /></a></p>
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		<slash:comments>0</slash:comments>
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		<title>MoveAround (ver 0.26)</title>
		<link>http://threeli.com/2010/08/movearound-ver-0-26/</link>
		<comments>http://threeli.com/2010/08/movearound-ver-0-26/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 05:17:20 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=215</guid>
		<description><![CDATA[The bombs will only destroy grass tiles now, enjoy the little caves.  Some are very difficult to get to.
Controls:

Arrow Keys: Move
Z: Jump
X: Throw Bomb
UP + X: Throw Bomb Up Slightly
Down + X: Drop Bomb At Feet

[To start: click to gain focus]

Thanks for playing!  I&#8217;m going to continue posting these until the game is [...]]]></description>
			<content:encoded><![CDATA[<p>The bombs will only destroy grass tiles now, enjoy the little caves.  Some are very difficult to get to.</p>
<p><strong>Controls:</strong></p>
<ul>
<li>Arrow Keys: Move</li>
<li>Z: Jump</li>
<li>X: Throw Bomb</li>
<li>UP + X: Throw Bomb Up Slightly</li>
<li>Down + X: Drop Bomb At Feet</li>
</ul>
<p>[To start: click to gain focus]</p>

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<p><span id="more-215"></span></p>
<p>Thanks for playing!  I&#8217;m going to continue posting these until the game is nearing engine completion!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Move Around (ver 0.25)</title>
		<link>http://threeli.com/2010/08/move-around-ver-0-25/</link>
		<comments>http://threeli.com/2010/08/move-around-ver-0-25/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 03:38:21 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=203</guid>
		<description><![CDATA[Now you can throw little bombs.  For now, you have infinite, enjoy.

Controls:

Arrow Keys: Move
Z: Jump
X: Throw Bomb
UP + X: Throw Bomb Up Slightly
Down + X: Drop Bomb At Feet

[To start: click to gain focus]
Thanks for playing!  I&#8217;m going to continue posting these until the game is nearing engine completion!
]]></description>
			<content:encoded><![CDATA[<p>Now you can throw little bombs.  For now, you have infinite, enjoy.</p>
<p><span id="more-203"></span></p>
<p><strong>Controls:</strong></p>
<ul>
<li>Arrow Keys: Move</li>
<li>Z: Jump</li>
<li>X: Throw Bomb</li>
<li>UP + X: Throw Bomb Up Slightly</li>
<li>Down + X: Drop Bomb At Feet</li>
</ul>
<p>[To start: click to gain focus]</p>

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<p>Thanks for playing!  I&#8217;m going to continue posting these until the game is nearing engine completion!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Move Around (ver 0.2)</title>
		<link>http://threeli.com/2010/08/move-around-ver-0-1/</link>
		<comments>http://threeli.com/2010/08/move-around-ver-0-1/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 00:49:15 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[My Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=192</guid>
		<description><![CDATA[A project I am currently working on&#8230;.
Click to gain focus.   [Edit]: Hold down, then press &#8216;C&#8217; to dig, Woops!
Thanks for playing&#8230;
]]></description>
			<content:encoded><![CDATA[<p>A project I am currently working on&#8230;.<span id="more-192"></span></p>
<p>Click to gain focus.   <em>[<strong>Edit</strong>]: Hold down, then press &#8216;C&#8217; to dig, Woops!</em></p>

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<p>Thanks for playing&#8230;</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Month.</title>
		<link>http://threeli.com/2010/07/month/</link>
		<comments>http://threeli.com/2010/07/month/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 00:12:12 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=189</guid>
		<description><![CDATA[
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Project, online mode.</title>
		<link>http://threeli.com/2010/06/project-online-mode/</link>
		<comments>http://threeli.com/2010/06/project-online-mode/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 05:54:02 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=170</guid>
		<description><![CDATA[I am working on a unique mmo-experience.  More info and a chance to play the alpha very soon.
]]></description>
			<content:encoded><![CDATA[<p>I am working on a unique mmo-experience.  More info and a chance to play the alpha very soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://threeli.com/2010/06/project-online-mode/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Things never change &#8211; things always change.</title>
		<link>http://threeli.com/2010/05/things-never-change-things-always-change/</link>
		<comments>http://threeli.com/2010/05/things-never-change-things-always-change/#comments</comments>
		<pubDate>Thu, 13 May 2010 20:13:41 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Damn]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=166</guid>
		<description><![CDATA[Computer works.  Yay.  May Project is like, Duke Nukem Morrowcrack or something.  Yay.
]]></description>
			<content:encoded><![CDATA[<p>Computer works.  Yay.  May Project is like, Duke Nukem Morrowcrack or something.  Yay.</p>
]]></content:encoded>
			<wfw:commentRss>http://threeli.com/2010/05/things-never-change-things-always-change/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oh damn.</title>
		<link>http://threeli.com/2010/05/oh-damn/</link>
		<comments>http://threeli.com/2010/05/oh-damn/#comments</comments>
		<pubDate>Fri, 07 May 2010 01:09:27 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Damn]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=164</guid>
		<description><![CDATA[In a complete freak accident, just over 2 hours ago &#8211; A half gallon of water sloshed all over my iMac.  After a brief moment of horror I shut it down and dried it until now.  Seems to be working fine.  I hope it continues that way.  I&#8217;ll be completing a full backup tomorrow &#8211; [...]]]></description>
			<content:encoded><![CDATA[<p>In a complete freak accident, just over 2 hours ago &#8211; A half gallon of water sloshed all over my iMac.  After a brief moment of horror I shut it down and dried it until now.  Seems to be working fine.  I hope it continues that way.  I&#8217;ll be completing a full backup tomorrow &#8211; if nothing else I hope it survives at least that long.</p>
<p>Pray for it, <em>if anyone&#8217;s code of ethics allows for pray for computer</em>.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Corngel.</title>
		<link>http://threeli.com/2010/05/corngel/</link>
		<comments>http://threeli.com/2010/05/corngel/#comments</comments>
		<pubDate>Wed, 05 May 2010 03:27:22 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=152</guid>
		<description><![CDATA[Not to overshadow my previous post, I can say no more about Corngel than what is on the description page.  I did not &#8216;write&#8217; this &#8216;game&#8217;.  I only adapted it to the grayish screen.  Please, go and&#8230; play it.
]]></description>
			<content:encoded><![CDATA[<p>Not to overshadow my previous post, I can say no more about Corngel than what is on the description page.  I did not &#8216;write&#8217; this &#8216;game&#8217;.  I only adapted it to the grayish screen.  Please, go and&#8230; <a href="http://threeli.com/?page_id=149"><em>play it</em></a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://threeli.com/2010/05/corngel/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Thrive or fail, decisions.</title>
		<link>http://threeli.com/2010/05/thrive-or-fail-decisions/</link>
		<comments>http://threeli.com/2010/05/thrive-or-fail-decisions/#comments</comments>
		<pubDate>Wed, 05 May 2010 01:05:03 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[May Project]]></category>
		<category><![CDATA[Wide Thoughts]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=140</guid>
		<description><![CDATA[

My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">
<div id="attachment_146" class="wp-caption aligncenter" style="width: 406px"><a href="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg"><img class="size-full wp-image-146 " title="MP_Ver_023" src="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg" alt="May Project Ver 0.23" width="396" height="356" /></a><p class="wp-caption-text">May Project (Early Build)</p></div>
<p>My progress in plumbing the veritable depths of the <strong>Unity</strong> development system (<em>using engine to describe it might be passé</em>) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most  of what classically exists within the realm of &#8220;video games&#8221;.  I have this feeling I am not unique in this department of late, with many of the popular indie (<em>oxymoron? heh, no</em>) titles displaying&#8230;</p>
<p><span id="more-140"></span></p>
<p>&#8230;dramatic themes and emotions.   Alas! I march on; I will bring my vision to life.  Now the work is to coerce the complex imaginings of my brain into the space of a limited &#8220;interactive experience.&#8221; Daunting.   This is where the speed and grace of my newly adopted development system come into play.  To paraphrase, &#8220;This is f*cking sweet.&#8221;  Most of the hard-coding is now completed thanks in part to the flexibility of being able to use Javascript, C#, and Boo &#8211; essentially side by side.  I&#8217;m left with more serious aesthetic and story choices.  Which honestly leaves me at a crossroads, and as I&#8217;m forced to make such difficult decisions I find a dreamy idea taking physical shape.  Awesome.</p>
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		<slash:comments>5</slash:comments>
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