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	<title>Threeli.com</title>
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	<link>http://threeli.com</link>
	<description>I&#039;m Eli Cordy, developing games!</description>
	<lastBuildDate>Sun, 06 May 2012 19:16:47 +0000</lastBuildDate>
	<language>en</language>
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		<title>Dear spacebeing&#8230;</title>
		<link>http://threeli.com/2012/05/dear-spacebeing/</link>
		<comments>http://threeli.com/2012/05/dear-spacebeing/#comments</comments>
		<pubDate>Sun, 06 May 2012 19:16:47 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Juncture]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=385</guid>
		<description><![CDATA[Why must you require so many variables?  This was supposed to be simple!]]></description>
			<content:encoded><![CDATA[<p>Why must you require so many variables?  This was supposed to be simple!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Juncture: Rambling.</title>
		<link>http://threeli.com/2012/05/juncture-rambling/</link>
		<comments>http://threeli.com/2012/05/juncture-rambling/#comments</comments>
		<pubDate>Fri, 04 May 2012 10:05:20 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Juncture]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=382</guid>
		<description><![CDATA[I am still working on Juncture but the very process continues to modify the core experience of the game.  I&#8217;ve fully redesigned the game several times now and it has fallen apart each time for various reasons.  My latest attempt involves simply not calling it a &#8216;game&#8217; as I find I have personally invested too [...]]]></description>
			<content:encoded><![CDATA[<p>I am still working on Juncture but the very process continues to modify the core experience of the game.  I&#8217;ve fully redesigned the game several times now and it has fallen apart each time for various reasons.  My latest attempt involves simply not calling it a &#8216;game&#8217; as I find I have personally invested too much in the word.  I am working toward conveying the feeling of adventure which started my work on this project.  Rather than worry about technical details early on I&#8217;m choosing to revert to my earlier more reflexive style of game design and adding elements in as I see fit.  While I will eventually focus on have a strong simulation under then hood &#8211; I think it&#8217;s important that I strive for feeling so early on.</p>
<p>More on this soon.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Juncture: Non-Update.</title>
		<link>http://threeli.com/2011/11/juncture-non-update/</link>
		<comments>http://threeli.com/2011/11/juncture-non-update/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 02:37:29 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Juncture]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=355</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_377" class="wp-caption aligncenter" style="width: 345px"><a href="http://threeli.com/wp-content/uploads/2011/10/JunTb01p2.jpg"><img class="size-full wp-image-377  " title="Juncture Trash 01p2" src="http://threeli.com/wp-content/uploads/2011/10/JunTb01p2.jpg" alt="" width="335" height="208" /></a><p class="wp-caption-text">Juncture</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Juncture. Announcement.</title>
		<link>http://threeli.com/2011/11/juncture-announcement/</link>
		<comments>http://threeli.com/2011/11/juncture-announcement/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 03:19:54 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Juncture]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=373</guid>
		<description><![CDATA[What was formerly Project Forever Adventure, Egg, and originally The Journey has now officially been dubbed Juncture.  It is still in the prototype phase &#8211; but look for actual information within a few weeks.]]></description>
			<content:encoded><![CDATA[<div id="attachment_371" class="wp-caption aligncenter" style="width: 460px"><a href="http://threeli.com/wp-content/uploads/2011/11/NewThing1v2.jpg"><img class="size-large wp-image-371" title="Juncture" src="http://threeli.com/wp-content/uploads/2011/11/NewThing1v2-1024x381.jpg" alt="" width="450" height="167" /></a><p class="wp-caption-text">Juncture. Announcement.</p></div>
<p>What was formerly Project Forever Adventure, Egg, and originally The Journey has now officially been dubbed Juncture.  It is still in the prototype phase &#8211; but look for actual information within a few weeks.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Junk Jack</title>
		<link>http://threeli.com/2011/11/junk-jack/</link>
		<comments>http://threeli.com/2011/11/junk-jack/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 21:45:05 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=368</guid>
		<description><![CDATA[As I&#8217;m going to recommend anyone able to do so rush out and purchase Junk Jack as soon as it hits the iOS app store &#8211; it might be wise for me to link to their blog in advance.  There you can watch a few videos and read a few words to get an feel [...]]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;m going to recommend anyone able to do so rush out and purchase Junk Jack as soon as it hits the iOS app store &#8211; it might be wise for me to link to their blog in advance.  There you can watch a few videos and read a few words to get an feel for this game.  It looks a little like Terraria cum Minecraft along with a a smattering of unique ideas.  I&#8217;m not a huge fan of direct references like that &#8211; but don&#8217;t let that distract you from checking out this upcoming title.  It looks stunning and very well crafted.  I can&#8217;t wait to get my hands on it.</p>
<p><a href="http://pixbits.wordpress.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/pixbits.wordpress.com/?referer=');">Get you&#8217;re info(s) here</a>.</p>
]]></content:encoded>
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		<item>
		<title>14th IGF Post (Misc +)</title>
		<link>http://threeli.com/2011/11/14th-igf-post-misc/</link>
		<comments>http://threeli.com/2011/11/14th-igf-post-misc/#comments</comments>
		<pubDate>Wed, 02 Nov 2011 02:12:09 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=363</guid>
		<description><![CDATA[14th IGF So I took a troll down the entrant list for this years IGF and gathered games I found that were of interest to me.  Mind you &#8211; I stuck to one&#8217;s that looked unheard of.  At least by me.  Here they are: Rigonauts &#8211; Build and battle.  Nothing I haven&#8217;t heard of before [...]]]></description>
			<content:encoded><![CDATA[<p><strong>14th IGF</strong></p>
<p>So I took a troll down the entrant list for this years IGF and gathered games I found that were of interest to me.  Mind you &#8211; I stuck to one&#8217;s that looked unheard of.  At least by me.  Here they are:</p>
<p><a href="http://www.igf.com/php-bin/entry2012.php?id=253" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=253&amp;referer=');">Rigonauts</a> &#8211; Build and battle.  Nothing I haven&#8217;t heard of before but I&#8217;m absolutely in love with the style.  Check out their <a href="http://engient.com/broadside/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/engient.com/broadside/?referer=');">blog</a> for more.</p>
<p><a href="http://www.igf.com/php-bin/entry2012.php?id=46" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=46&amp;referer=');">Pitiri 1977</a> &#8211; Wow.  Just watch the video.  This little adventure game looks smashing, and it get&#8217;s betterer looking as the video rolls on.</p>
<p><a href="http://www.igf.com/php-bin/entry2012.php?id=587" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=587&amp;referer=');">TowerClimb</a> &#8211; This looks like so much fun.  AND PROCEDURAL! (More info <a href="http://davioware.blogspot.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/davioware.blogspot.com/?referer=');">here</a>.)</p>
<p><a href="http://www.igf.com/php-bin/entry2012.php?id=281" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=281&amp;referer=');">Treasure Adventure Game</a> &#8211; Silly fun.  Lots and lots of silly looking fun.  This embodies games I love pretty well &#8211; what with the treasure, adventuring, and game bits.  (More info <a href="http://robitstudios.squarespace.com/blog/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/robitstudios.squarespace.com/blog/?referer=');">here</a>.)</p>
<p><a href="http://www.igf.com/php-bin/entry2012.php?id=433" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=433&amp;referer=');">Ultimate Newcomer</a> &#8211; I have no idea what to say about this.  There&#8217;s scant little information I can dredge up but something in my gut tells me this game is one to <a href="http://newcomer.hu/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/newcomer.hu/?referer=');">watch</a>.</p>
<p>And last but certainly NOT least &#8211; <a href="http://www.igf.com/php-bin/entry2012.php?id=193" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.igf.com/php-bin/entry2012.php?id=193&amp;referer=');">Where is my Heart?</a> &#8211; Hell yes.  I&#8217;ve been loving everything about this for a long time.  Get more info <a href="http://www.copenhagengamecollective.org/where-is-my-heart/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.copenhagengamecollective.org/where-is-my-heart/?referer=');">here</a> and <a href="http://bushghost.blogspot.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/bushghost.blogspot.com/?referer=');">here</a>.</p>
<p>&nbsp;</p>
<p><strong>MISC +</strong></p>
<p>Here&#8217;s a little something I should&#8217;ve mentioned a while ago.  If you haven&#8217;t played Defender&#8217;s Quest yet, do so <a href="http://www.defendersquest.com/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.defendersquest.com/?referer=');">now</a>.  Then buy it when it comes out (<em>supposedly this month.</em>)</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Twitter</title>
		<link>http://threeli.com/2011/10/twitter/</link>
		<comments>http://threeli.com/2011/10/twitter/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 02:37:06 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=361</guid>
		<description><![CDATA[New. @Thr33li]]></description>
			<content:encoded><![CDATA[<p>New. @Thr33li</p>
]]></content:encoded>
			<wfw:commentRss>http://threeli.com/2011/10/twitter/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PFA Prototype: Eating my time &#8211; bit by bite.</title>
		<link>http://threeli.com/2011/10/pfa-prototype-eating-my-time-bit-by-bite/</link>
		<comments>http://threeli.com/2011/10/pfa-prototype-eating-my-time-bit-by-bite/#comments</comments>
		<pubDate>Tue, 01 Nov 2011 02:17:19 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[Project Percentage]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=356</guid>
		<description><![CDATA[I spent a huge chunk of time working on the interaction system/menu today.  While nailing the base handler for this system I accomplished only the ability to slaughter NPCs.  I&#8217;m deathly afraid of generating game breaking moments à la morrowind.  Now that I think about it I&#8217;m sure I&#8217;ll have to sneak one in there.  [...]]]></description>
			<content:encoded><![CDATA[<p>I spent a huge chunk of time working on the interaction system/menu today.  While nailing the base handler for this system I accomplished only the ability to slaughter NPCs.  I&#8217;m deathly afraid of generating game breaking moments à la morrowind.  Now that I think about it I&#8217;m sure I&#8217;ll have to sneak one in there.  <em>ACHIEVEMENT GAINED &#8211; BREAK THE GAME</em>.</p>
<p>I also managed to get a terrible shell of a dialogue system hemmed into the game.  This after much frustration with the AS3 class system and trying to pass variables between like-classes.  It turns out, I&#8217;m just dumb.  Anyway too many new feature ideas went into the to do list so I&#8217;m not going to bother with a percentage anymore (<em>as this is an ongoing issue</em>.)</p>
<p>More soon,</p>
<p>Eli.</p>
<p>&nbsp;</p>
]]></content:encoded>
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		<item>
		<title>PFA Prototype: 16% completion</title>
		<link>http://threeli.com/2011/10/pfa-prototype-16-completion/</link>
		<comments>http://threeli.com/2011/10/pfa-prototype-16-completion/#comments</comments>
		<pubDate>Mon, 31 Oct 2011 02:45:25 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[PFA]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=353</guid>
		<description><![CDATA[Got some basic handlers done and I&#8217;m slowly brewing an error log while I work. It&#8217;s slowing me down but I know it&#8217;ll save me loads of pain later on. I also added several features to the growing list of crap to accomplish. Which means the percentage complete should probably be a greater number. Eli.]]></description>
			<content:encoded><![CDATA[<p>Got some basic handlers done and I&#8217;m slowly brewing an error log while I work. It&#8217;s slowing me down but I know it&#8217;ll save me loads of pain later on.  I also added several features to the growing list of crap to accomplish.  Which means the percentage complete should probably be a greater number.</p>
<p>Eli.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>PFA Prototype: 14% completion</title>
		<link>http://threeli.com/2011/10/pfa-prototype-14-completion/</link>
		<comments>http://threeli.com/2011/10/pfa-prototype-14-completion/#comments</comments>
		<pubDate>Sun, 30 Oct 2011 03:24:01 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[PFA]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=347</guid>
		<description><![CDATA[Working hard on the prototype for my new game. Hopefully I&#8217;ll have something to show off soon. My logic this time around is to complete the engine before I crap out big ideas. Then before my mind can drag me down with impossible goals I&#8217;ll start flooding it with actual game content. This game is [...]]]></description>
			<content:encoded><![CDATA[<p>Working hard on the prototype for my new game.  Hopefully I&#8217;ll have something to show off soon.  My logic this time around is to complete the engine before I crap out big ideas.  Then before my mind can drag me down with impossible goals I&#8217;ll start flooding it with actual game content.  This game is evolving quite nicely.  Simple and complex at the same time &#8211; wow that sounds terrible. </p>
<p>Eli.</p>
]]></content:encoded>
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