I’ve returned from the glory of the USAF.

September 28th, 2011

I’m in the U.S. Air Force now.   But something tells me I might still make some kind of game.

F**K you redstone.

September 28th, 2010

Seriously.  All I want is some iron.  Ugh.

Old Albums, Now Free!

September 14th, 2010

I’ve made three of my older albums free to download. DOWNLOAD THEM NOW in the ALBUMS section of this site, and spread it/them around. The only thing I ask is if you like my music, consider buying my new album when it drops digitally here!

EDIT! – The links were not broken, just pointing to the wrong places.  They have been fixed.  My apologies.

Threeli.com, look changing soon.

September 12th, 2010

I’m tired of people telling me how unattractive my site is – haha – so I think it’s time for a graphical overhaul.  It’ll be happening soon enough.  Bear with me during this change, it might look horrible while I work on it.

SQUID-HEAD style ADVENTURE!

September 12th, 2010

Yes, squid-head style adventure.  I’ve just yesterday played a game called Jables’s Adventure, and I quite like it.  Enough to spray some words about it.  Firstly, it contains self-referential humor, seemingly inside jokes, and inexplicably modern references.  Straight from the homepage:

The game stars a young boy named Jables. One day an odd squid appears on his head an claims he is the hero. He decides to go with it and start his adventure. An adventure filled with weird characters, useless advice, and magically healing fruit.

Secondly, it is as formulaic a metroid-vania as one could ask for – complete with can’t go here yet need that bauble, fight this boss with simple logic, and needless corridors.  So as expected, I liked it quite a bit.  The experience with your first boss is one you won’t forget if only for the sheer insanity of it.  But I did find fault with this game, even through the enjoyment.  I know – scandalous……

Find Her

September 12th, 2010

I wrote a little game in about 3 hours.

Maybe you should play it?

Old information: PE still will happen.

September 10th, 2010

So I just found this on my old blog – I’m reposing it here in it’s exact glory, for a purpose.  Please be kind and read through it all.  The relevant stuff is at the end.  Thanks

8/25/08
Brand new game soon!
I will attempt to post some details of my first project soon. I am going to update this page with stuff about my company, my team, and the games I make. Feel free to check back every so often to understand who we are and what we do!

Now on to the exciting stuff…
My first game!

Project Egg (working title)
PE is going to be an open world 2D platforming adventure filled with choice. The story centers around you the player, a mute, anonymous character who owes a large sum of money to a large corporation. This company has threatened to blow up your home if you do not pay your debts within three days time. The game is how you attempt to pay off that debt in the time alloted!

Speaking of Choice::

It seems as if every game being made these days flouts some type of choice or good/ evil system. Frankly I’m sick of this (Yes, I am aware that making a game with a choice system doesn’t quite express a fair level of disgust for there being too many games with choice). The difference with PE, is twofold:

I discovered two interesting articles. Read them.

September 10th, 2010

Troy Gilbert has a website.  On it I found a fascinating article about how moment auto-corrects in the not-so-tile-based tile-based “The Legend of Zelda”.  On this same website I’ve found that he articulates quite well why we keep running back to flash, time and time again.  They are both excellent reads, developer or no.  Read them.

Misery has a sequal: Souffrance.

September 10th, 2010

I’ve noticed a huge spike in people playing misery recently.  I’ve even received several emails about it, some of which go into more detail than I think the ‘game’ even presents.  To this effect, I’ve been working on a sequel.  Soon enough, you will be able to enjoy Souffrance.

Speaking of what I’m working on – here is a list for anyone wondering….

Dwarf Fortress Graphic Time.

September 10th, 2010

Tim Denee has penned a glorious visiting of Dwarf Fortress.   Please enjoy it! I thought it was pretty well representative of a typical DF experience.