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	<title>Threeli.com &#187; May Project</title>
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	<link>http://threeli.com</link>
	<description>I&#039;m Eli Cordy, developing games!</description>
	<lastBuildDate>Fri, 04 Nov 2011 02:37:29 +0000</lastBuildDate>
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		<title>Things never change &#8211; things always change.</title>
		<link>http://threeli.com/2010/05/things-never-change-things-always-change/</link>
		<comments>http://threeli.com/2010/05/things-never-change-things-always-change/#comments</comments>
		<pubDate>Thu, 13 May 2010 20:13:41 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Damn]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=166</guid>
		<description><![CDATA[Computer works.  Yay.  May Project is like, Duke Nukem Morrowcrack or something.  Yay.]]></description>
			<content:encoded><![CDATA[<p>Computer works.  Yay.  May Project is like, Duke Nukem Morrowcrack or something.  Yay.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Thrive or fail, decisions.</title>
		<link>http://threeli.com/2010/05/thrive-or-fail-decisions/</link>
		<comments>http://threeli.com/2010/05/thrive-or-fail-decisions/#comments</comments>
		<pubDate>Wed, 05 May 2010 01:05:03 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[May Project]]></category>
		<category><![CDATA[Wide Thoughts]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=140</guid>
		<description><![CDATA[My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;">
<div id="attachment_146" class="wp-caption aligncenter" style="width: 406px"><a href="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg"><img class="size-full wp-image-146 " title="MP_Ver_023" src="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg" alt="May Project Ver 0.23" width="396" height="356" /></a><p class="wp-caption-text">May Project (Early Build)</p></div>
<p>My progress in plumbing the veritable depths of the <strong>Unity</strong> development system (<em>using engine to describe it might be passé</em>) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most  of what classically exists within the realm of &#8220;video games&#8221;.  I have this feeling I am not unique in this department of late, with many of the popular indie (<em>oxymoron? heh, no</em>) titles displaying&#8230;</p>
<p><span id="more-140"></span></p>
<p>&#8230;dramatic themes and emotions.   Alas! I march on; I will bring my vision to life.  Now the work is to coerce the complex imaginings of my brain into the space of a limited &#8220;interactive experience.&#8221; Daunting.   This is where the speed and grace of my newly adopted development system come into play.  To paraphrase, &#8220;This is f*cking sweet.&#8221;  Most of the hard-coding is now completed thanks in part to the flexibility of being able to use Javascript, C#, and Boo &#8211; essentially side by side.  I&#8217;m left with more serious aesthetic and story choices.  Which honestly leaves me at a crossroads, and as I&#8217;m forced to make such difficult decisions I find a dreamy idea taking physical shape.  Awesome.</p>
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		<slash:comments>4</slash:comments>
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		<title>Early.</title>
		<link>http://threeli.com/2010/05/early/</link>
		<comments>http://threeli.com/2010/05/early/#comments</comments>
		<pubDate>Tue, 04 May 2010 10:35:41 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=137</guid>
		<description><![CDATA[I have to leave my house and head into the cold &#8211; just minutes from now.  But before I do this (to head to work, possibly through flooding) : let us conciser the following :  I am nearing completion of my May-Project engine.  In response I&#8217;ll soon place the first by-product of this creation here, [...]]]></description>
			<content:encoded><![CDATA[<p>I have to leave my house and head into the cold &#8211; just minutes from now.  But before I do this (<em>to head to work, possibly through flooding</em>) : let us conciser the following :  I am nearing completion of my May-Project engine.  In response I&#8217;ll soon place the first by-product of this creation here, (<em>the smallish test stage</em>) for all to enjoy.  Look for it in the next few days.</p>
<p>Have a good morning, all.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Seriously, what the fuuu&#8230;</title>
		<link>http://threeli.com/2010/05/seriously-what-the-fuuu/</link>
		<comments>http://threeli.com/2010/05/seriously-what-the-fuuu/#comments</comments>
		<pubDate>Mon, 03 May 2010 22:35:37 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=133</guid>
		<description><![CDATA[In some way &#8211; working on May Project has created this&#8230; this&#8230; I&#8230; I&#8217;m sorry, world.]]></description>
			<content:encoded><![CDATA[<div id="attachment_134" class="wp-caption aligncenter" style="width: 310px"><a href="http://threeli.com/wp-content/uploads/2010/05/WTF.jpg"><img class="size-medium wp-image-134" title="WTF" src="http://threeli.com/wp-content/uploads/2010/05/WTF-300x211.jpg" alt="What have I created?" width="300" height="211" /></a><p class="wp-caption-text">WTF, indeed.</p></div>
<p>In some way &#8211; working on May Project has created this&#8230; this&#8230; I&#8230;</p>
<p>I&#8217;m sorry, world.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Unity3d.</title>
		<link>http://threeli.com/2010/04/unity3d/</link>
		<comments>http://threeli.com/2010/04/unity3d/#comments</comments>
		<pubDate>Sat, 01 May 2010 05:53:45 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=128</guid>
		<description><![CDATA[While I will continue to labor away on the Über-secretive May Project, I have decided my needs have outgrown flash and I will be moving on to Unity. (A.K.A. Unity 3D)  I&#8217;m not, as of yet, fully sure this is the best plan &#8211; but it is the one I&#8217;ve gone with so here&#8217;s hoping [...]]]></description>
			<content:encoded><![CDATA[<p>While I will continue to labor away on the Über-secretive May Project, I have decided my needs have outgrown flash and I will be moving on to <a href="http://unity3d.com/" onclick="pageTracker._trackPageview('/outgoing/unity3d.com/?referer=');">Unity</a>. (A.K.A. Unity 3D)  I&#8217;m not, as of yet, fully sure this is the best plan &#8211; but it is the one I&#8217;ve gone with so here&#8217;s hoping it was a wise decision.  <em>Now</em> &#8211; to see if I can wrangle this 3D beast into the realm of only two dimensions&#8230;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Project Percentage (May Project)</title>
		<link>http://threeli.com/2010/04/project-percentage-may-project/</link>
		<comments>http://threeli.com/2010/04/project-percentage-may-project/#comments</comments>
		<pubDate>Sun, 25 Apr 2010 04:19:49 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Project Percentage]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=106</guid>
		<description><![CDATA[This will be a reoccurring feature: a breakdown of percentage of completion for any current games.  This time will be about the currently (and rather abruptly) titled MAY PROJECT: Display Code (20%) Matrix Code(s) (20%) Graphics (8%) Sound (0%) Menu, Score (0%) Pathfinding Code (35%) Local, Meta Ai (25%) Creation, Working, Interaction Code (0%) Death [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_115" class="wp-caption aligncenter" style="width: 202px"><a href="http://threeli.com/wp-content/uploads/2010/04/MayProject.jpg"><img class="size-full wp-image-115" title="May Project?" src="http://threeli.com/wp-content/uploads/2010/04/MayProject.jpg" alt="What is the May Project?" width="192" height="192" /></a><p class="wp-caption-text">May Project?</p></div>
<p>This will be a reoccurring feature: a breakdown of percentage of completion for any current games.  This time will be about the currently (and rather abruptly) titled <strong>MAY PROJECT</strong>:</p>
<p><span id="more-106"></span></p>
<ul>
<li><em><strong>Display Code (20%)</strong></em></li>
<li><em><strong>Matrix Code(s) (20%)</strong></em></li>
<li><em><strong>Graphics (8%)</strong></em></li>
<li><em><strong>Sound (0%)</strong></em></li>
<li><em><strong>Menu, Score (0%)</strong></em></li>
<li><em><strong>Pathfinding Code (35%)</strong></em></li>
<li><em><strong>Local, Meta Ai (25%)</strong></em></li>
<li><em><strong>Creation, Working, Interaction Code (0%)</strong></em></li>
<li><em><strong>Death (0%)</strong></em></li>
<li><em><strong>Time Advancement (50%)</strong></em></li>
</ul>
<p>So much to do.  So little time.  <em>Ahh, life</em>.</p>
]]></content:encoded>
			<wfw:commentRss>http://threeli.com/2010/04/project-percentage-may-project/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Back From Vacation.</title>
		<link>http://threeli.com/2010/04/back-from-vacation/</link>
		<comments>http://threeli.com/2010/04/back-from-vacation/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 19:18:26 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[My Games]]></category>
		<category><![CDATA[May Project]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=101</guid>
		<description><![CDATA[I have just now returned from vacation and am back to working on a prototype for a small game I plan to release within a month or so.  With any true work, there must come research &#8211; and with this, there is much.  Before I drop any real information about this project I am looking [...]]]></description>
			<content:encoded><![CDATA[<p>I have just now returned from vacation and am back to working on a prototype for a small game I plan to release within a month or so.  With any true work, there must come research &#8211; and with this, <strong>there is much</strong>.  Before I drop any real information about this project I am looking into copyrighting the name.  I am aware of my current (<em>warranted</em>) nobody status, however I still feel some validity in my search.  You have to start somewhere, and if I am to sell this &#8211; I will need to own the name.</p>
<p><span style="text-decoration: line-through;"><em>If anyone in the internet-o-sphere knows about this mysterious process (specifically copyrighting a name for a game, personally, not for a company) please inform me here or at <span style="text-decoration: underline;">Thr33li@gmail.com</span>.  Thanks.</em></span></p>
<p><em><strong>UPDATE:</strong> I took the four seconds to dig through the U.S. Copyright office site &#8211; and discovered exactly what I was looking for.  I should&#8217;ve done that before asking such a silly question.<br />
</em></p>
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