Posts Tagged ‘Wide Thoughts’

Thrive or fail, decisions.

Tuesday, May 4th, 2010

May Project Ver 0.23

May Project (Early Build)

My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n’ click charm: I’m going to adapt a vision.  One that, I’ve had for quite a long time.  The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most  of what classically exists within the realm of “video games”.  I have this feeling I am not unique in this department of late, with many of the popular indie (oxymoron? heh, no) titles displaying…

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