My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n’ click charm: I’m going to adapt a vision. One that, I’ve had for quite a long time. The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most of what classically exists within the realm of “video games”. I have this feeling I am not unique in this department of late, with many of the popular indie (oxymoron? heh, no) titles displaying…

