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	<title>Threeli.com &#187; Wide Thoughts</title>
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	<description>I&#039;m Eli Cordy, developing games!</description>
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		<title>Thrive or fail, decisions.</title>
		<link>http://threeli.com/2010/05/thrive-or-fail-decisions/</link>
		<comments>http://threeli.com/2010/05/thrive-or-fail-decisions/#comments</comments>
		<pubDate>Wed, 05 May 2010 01:05:03 +0000</pubDate>
		<dc:creator>Threeli</dc:creator>
				<category><![CDATA[Independent Games]]></category>
		<category><![CDATA[May Project]]></category>
		<category><![CDATA[Wide Thoughts]]></category>

		<guid isPermaLink="false">http://threeli.com/?p=140</guid>
		<description><![CDATA[My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  [...]]]></description>
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<p style="text-align: center;">
<div id="attachment_146" class="wp-caption aligncenter" style="width: 406px"><a href="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg"><img class="size-full wp-image-146 " title="MP_Ver_023" src="http://threeli.com/wp-content/uploads/2010/05/MP_Ver_023.jpg" alt="May Project Ver 0.23" width="396" height="356" /></a><p class="wp-caption-text">May Project (Early Build)</p></div>
<p>My progress in plumbing the veritable depths of the <strong>Unity</strong> development system (<em>using engine to describe it might be passé</em>) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n&#8217; click charm: I&#8217;m going to adapt a vision.  One that, I&#8217;ve had for quite a long time.  The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most  of what classically exists within the realm of &#8220;video games&#8221;.  I have this feeling I am not unique in this department of late, with many of the popular indie (<em>oxymoron? heh, no</em>) titles displaying&#8230;</p>
<p><span id="more-140"></span></p>
<p>&#8230;dramatic themes and emotions.   Alas! I march on; I will bring my vision to life.  Now the work is to coerce the complex imaginings of my brain into the space of a limited &#8220;interactive experience.&#8221; Daunting.   This is where the speed and grace of my newly adopted development system come into play.  To paraphrase, &#8220;This is f*cking sweet.&#8221;  Most of the hard-coding is now completed thanks in part to the flexibility of being able to use Javascript, C#, and Boo &#8211; essentially side by side.  I&#8217;m left with more serious aesthetic and story choices.  Which honestly leaves me at a crossroads, and as I&#8217;m forced to make such difficult decisions I find a dreamy idea taking physical shape.  Awesome.</p>
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