The Goal First thing’s first, a good question might be, “What is the point of all this mucking around with neuroscience?” It ends up being a fairly complex answer, but it points back to one of the core elements of Protobug. Artificial Intelligence and its role in adaptive and emergent behaviors. In the realm of […]
State of the Bug (March 14)
The second weekly post. Less done this week than I’m proud of, but I’ve spent most of it researching!
On Pathfinding (1)
My Previous Solution I think the best place to start is what I did with the previous incarnation of ‘Bug. At its most basic the actors used a straightforward locally-generated A* path each timestep they were required to moved. They would calculate the entire path, and then move one step but caching the remainder. A […]
Aesthetic Musings (1)
I spent the week thinking about what I want to do with Protobug. Some of that thinking happened while talking to a long-time friend of mine who has a background in studying philosophy. He has recently rediscovered this love of Philosophy in all of its many splendid forms. As I’ve delved further into the world […]
State of the Bug (March 7)
The first weekly update post. Mostly about the rendering system!
Nambug Evolving.
I finally realized last night that while the gameplay and general idea of Nambug has greatly evolved I myself have not allowed my conception of it to do so. From its original open-world RPG, ‘Bug has morphed into some bizarre sandbox-‘artificial life’-sim. So! A few notes: First, I’ve scrapped all the work on Nambug except […]
It’s been a while, huh.
So I went silent, as I have before. However, unlike preceding episodes of hiatus, there is a light at the conclusion of this proverbial tunnel. I came to recognize the need to work on myself: how I approach my craft, and even moreso my habits. In the past, when confronted with challenge or fatigue, I […]
The Decision to Bisect.
I made quite the challenging decision today, I hope will lead to a slew of positives where Nambug is concerned. When I originally started work on the game I wrote out a list of ideas that either inspired me to think about it completed, or that I just knew I had to include. For instance […]
I am hard at work on Nambug.
I am working every day (weekends included) on Nambug. It’s a driving force in my life. Mostly I hope people will be excited to play it, and share stories about their experiences in it’s little world. Having finally reworked this site I will hopefully post here at least twice a week. I plan on using […]