As the unmistakable title of this post suggests, I have me a new project. I’m working with a unique artist, and a talented musician to bring an mythological world of my creation to interactive life. There will be more information soon (within a week).
More information to arrive soon.
Now all I can do is wait. No – not that. Actually all I can do is work harder at completing the skeleton for this game I’m working on. I’ll work extra hard for the next few days and throw updates at IndieDB so they realize I’m making a genuine product. If you wanted a major hint at what this game is titled, here is a link. More info very soon.
I spent less time than I thought I would need writing a simple moving script and binding it to the appropriate animations. I still need to add a sitting script and I’m considering adding climbing to make the game’s world a little more vertical. I had considered falling down and tripping animations but they just seem superfluous. There are also doors to consider. I don’t actually think any special script or animation is necessary – they’ll segue in the same fashion as the sides of the screen. The transition between scenes is something else I need to start thinking about.
The most daunting thing on my plate right now is questioning how to handle the in-game text/GUI. I’m having a tough time deciding between dynamic and static assets. I have decided to reveal some actual information about this mystery game next weekend. It gives me a week to generate an interesting enough in-game screenshot and a description of the game.
Things are coming along nicely. I should be able to push through this weekend and end up having a fair amount more done than I originally suspected I would.
I’ve found an immediate fondness for this color based site – Colour Lovers. It’s genius, and it’s really going to help me limit my color choices for upcoming games. For the first time I can lay down palettes with ease and have them turn out.
I’m not sure what it is about this site exactly. It’s all pretty standard stuff; hex values and 5 colors (or less) per palette – but in just a day I was able to generate around 20 palettes I genuinely like. Game designer or not I suggest you check it out.
After a short/long day working on tweaking UVs and AO output sizes I’ve got little to show. Nevertheless, have some shots from the ’88 as it sits right this moment. I’m loving these bold colors applied to blocky surreal landscapes. This series of shots represents the first environment in ’88, which is more sparse than all other currently planned areas.
Click each image to expand it.
In lieu of the looming FUTURE88 I’ve deleted the entire history of this website. Fresh start – as it were. I’ll try to be more active and keep this blog updated with the progress of FUTURE88and any other projects I might take on.