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September 3rd, 2010MoveAround (ver 0.26)
August 31st, 2010The bombs will only destroy grass tiles now, enjoy the little caves. Some are very difficult to get to.
Controls:
- Arrow Keys: Move
- Z: Jump
- X: Throw Bomb
- UP + X: Throw Bomb Up Slightly
- Down + X: Drop Bomb At Feet
[To start: click to gain focus]
Move Around (ver 0.25)
August 30th, 2010Now you can throw little bombs. For now, you have infinite, enjoy.
Move Around (ver 0.2)
August 29th, 2010A project I am currently working on…. Read the rest of this entry »
Month.
July 20th, 2010Project, online mode.
June 27th, 2010I am working on a unique mmo-experience. More info and a chance to play the alpha very soon.
Things never change – things always change.
May 13th, 2010Computer works. Yay. May Project is like, Duke Nukem Morrowcrack or something. Yay.
Oh damn.
May 6th, 2010In a complete freak accident, just over 2 hours ago – A half gallon of water sloshed all over my iMac. After a brief moment of horror I shut it down and dried it until now. Seems to be working fine. I hope it continues that way. I’ll be completing a full backup tomorrow – if nothing else I hope it survives at least that long.
Pray for it, if anyone’s code of ethics allows for pray for computer.
Corngel.
May 4th, 2010Not to overshadow my previous post, I can say no more about Corngel than what is on the description page. I did not ‘write’ this ‘game’. I only adapted it to the grayish screen. Please, go and… play it.
Thrive or fail, decisions.
May 4th, 2010
My progress in plumbing the veritable depths of the Unity development system (using engine to describe it might be passé) has been more rapid than I initially expected. Using a combination of old-school billboarding techniques and point n’ click charm: I’m going to adapt a vision. One that, I’ve had for quite a long time. The game will render out as a mildly simple experience, but the inner-workings will be fairly complex compared to most of what classically exists within the realm of “video games”. I have this feeling I am not unique in this department of late, with many of the popular indie (oxymoron? heh, no) titles displaying…


