Juncture: Non-Update.
November 3rd, 2011Juncture. Announcement.
November 2nd, 2011Junk Jack
November 2nd, 2011As I’m going to recommend anyone able to do so rush out and purchase Junk Jack as soon as it hits the iOS app store – it might be wise for me to link to their blog in advance. There you can watch a few videos and read a few words to get an feel for this game. It looks a little like Terraria cum Minecraft along with a a smattering of unique ideas. I’m not a huge fan of direct references like that – but don’t let that distract you from checking out this upcoming title. It looks stunning and very well crafted. I can’t wait to get my hands on it.
14th IGF Post (Misc +)
November 1st, 201114th IGF
So I took a troll down the entrant list for this years IGF and gathered games I found that were of interest to me. Mind you – I stuck to one’s that looked unheard of. At least by me. Here they are:
Rigonauts – Build and battle. Nothing I haven’t heard of before but I’m absolutely in love with the style. Check out their blog for more.
Pitiri 1977 – Wow. Just watch the video. This little adventure game looks smashing, and it get’s betterer looking as the video rolls on.
TowerClimb – This looks like so much fun. AND PROCEDURAL! (More info here.)
Treasure Adventure Game – Silly fun. Lots and lots of silly looking fun. This embodies games I love pretty well – what with the treasure, adventuring, and game bits. (More info here.)
Ultimate Newcomer – I have no idea what to say about this. There’s scant little information I can dredge up but something in my gut tells me this game is one to watch.
And last but certainly NOT least – Where is my Heart? – Hell yes. I’ve been loving everything about this for a long time. Get more info here and here.
MISC +
Here’s a little something I should’ve mentioned a while ago. If you haven’t played Defender’s Quest yet, do so now. Then buy it when it comes out (supposedly this month.)
New. @Thr33li
PFA Prototype: Eating my time – bit by bite.
October 31st, 2011I spent a huge chunk of time working on the interaction system/menu today. While nailing the base handler for this system I accomplished only the ability to slaughter NPCs. I’m deathly afraid of generating game breaking moments à la morrowind. Now that I think about it I’m sure I’ll have to sneak one in there. ACHIEVEMENT GAINED – BREAK THE GAME.
I also managed to get a terrible shell of a dialogue system hemmed into the game. This after much frustration with the AS3 class system and trying to pass variables between like-classes. It turns out, I’m just dumb. Anyway too many new feature ideas went into the to do list so I’m not going to bother with a percentage anymore (as this is an ongoing issue.)
More soon,
Eli.
PFA Prototype: 16% completion
October 30th, 2011Got some basic handlers done and I’m slowly brewing an error log while I work. It’s slowing me down but I know it’ll save me loads of pain later on. I also added several features to the growing list of crap to accomplish. Which means the percentage complete should probably be a greater number.
Eli.
PFA Prototype: 14% completion
October 29th, 2011Working hard on the prototype for my new game. Hopefully I’ll have something to show off soon. My logic this time around is to complete the engine before I crap out big ideas. Then before my mind can drag me down with impossible goals I’ll start flooding it with actual game content. This game is evolving quite nicely. Simple and complex at the same time – wow that sounds terrible.
Eli.
Work on Project Forever Adventure has begun.
October 24th, 2011Stuff I love (1)
October 23rd, 2011This is interesting – Way – It’s a sort of Co-Op Thing where you haphazardly wave your arms about to communicate hazards and other such wonders to your playing partner.
Glissaria is quite the little bit of fun. A mashing of Match 3 meets Tower-Defense (and a drop of RPG.)
And you’d be wise to keep your eyes on The Archer
There’s more somewhere in my brain but as it’s late and he is entering the shut-down stage of the day – I’m done.


