While the exact nature of open-endedness research is difficult to articulate precisely, it essentially aims to replicate the chain of endless innovation achieved by biological evolution in nature.
Some kind of update, (2)
Time for another update. Did you think I had perished? Maybe I did, a little…
Fresh Preserves™ Co-op (Part 1)
Soon I will release the first of my Fresh Preserves Co-op series, Lil Folk. Fresh Preserves will be an (unrelated) selection of short little games and experiences that serve two purposes: First they allow me to work through various discrete aspects of Nambug in a concise manner. This will prevent engine distractions and inter-system conflicts […]
Some kind of update (2)
Quasi-Game-Jams, Shirts, Book. Alright! The truth is, I am too poor to continue working on long form projects without either (A) getting a full-time job and thus negating my efforts with regard to time spent, or (B) pivoting the way I think about profiting from my endeavors. I suspect the answer is to think smaller […]
A void-place book club
If you’re of a similar mindset wherein: you like reading, and you’re a lover of learning, you’ll likely enjoy this. I’ve made a selection of books we can all read together in preparation for my official trailer (potential release?) for Flesh-Time, Void-Place. The idea is we’ll all read the books sequentially between now and Halloween, […]
Some kind of update
I think it’s time for an update of some sort. While I could probably fill a page with a daunting amount of text describing what I’m doing, I’ve decided I’ll just make a short list of current projects. This list is in no particular order, and yes school is part of the deal (even if […]
State of the Bug (April 10)
Finally a little forward progress.
State of the Bug (April 4)
A minor setback, but not without forward progress.
State of the Bug (March 28)
A little more data handling, but I felt a little uninspired.
State of the Bug (March 20)
Slightly more code this week than last, but still a slow crawl to the starting line. ☑ Room Data Structure – This ended up being sort of silly. Each screen worth of data is just a Struct with: Seriously though, that’s all it is (with a few get and set methods to translate the 1D […]