While the exact nature of open-endedness research is difficult to articulate precisely, it essentially aims to replicate the chain of endless innovation achieved by biological evolution in nature.
Author: threeli
Some kind of update, (2)
Time for another update. Did you think I had perished? Maybe I did, a little…
Fresh Preserves™ Co-op (Part 1)
Soon I will release the first of my Fresh Preserves Co-op series, Lil Folk. Fresh Preserves will be an (unrelated) selection of short little games and experiences that serve two purposes: First they allow me to work through various discrete aspects of Nambug in a concise manner. This will prevent engine distractions and inter-system conflicts […]
Some kind of update (2)
Quasi-Game-Jams, Shirts, Book. Alright! The truth is, I am too poor to continue working on long form projects without either (A) getting a full-time job and thus negating my efforts with regard to time spent, or (B) pivoting the way I think about profiting from my endeavors. I suspect the answer is to think smaller […]
A void-place book club
If you’re of a similar mindset wherein: you like reading, and you’re a lover of learning, you’ll likely enjoy this. I’ve made a selection of books we can all read together in preparation for my official trailer (potential release?) for Flesh-Time, Void-Place. The idea is we’ll all read the books sequentially between now and Halloween, […]
Some kind of update
I think it’s time for an update of some sort. While I could probably fill a page with a daunting amount of text describing what I’m doing, I’ve decided I’ll just make a short list of current projects. This list is in no particular order, and yes school is part of the deal (even if […]
State of the Bug (April 10)
Finally a little forward progress.
State of the Bug (April 4)
A minor setback, but not without forward progress.
State of the Bug (March 28)
A little more data handling, but I felt a little uninspired.
State of the Bug (March 20)
Slightly more code this week than last, but still a slow crawl to the starting line. ☑ Room Data Structure – This ended up being sort of silly. Each screen worth of data is just a Struct with: Seriously though, that’s all it is (with a few get and set methods to translate the 1D […]